Character Ideation
All character concepts below provided by the amazing Tori Baum.
Tentative mutant designs. They will have recurring themes of plant characteristics and a mix of deformities brought on by inbreeding, natural hazards, and experimenting.
We've got a work in progress model that I brought into unreal into place. I discovered through trial and error that while we can use A-posed models with mixamo, retargetting T-posed models is going to save us time and difficulty.
The curling happening with the arms is a simple fix, but the engine still had difficulty telling things where to go because of the initial pose which created some stretching in the pectoral area (shown in video below). Previous tests proved this process was simpler when both assets are using a T-pose. In order to optimize our time in the process of doing several animations we a have opted for this method over using Maya.
Get Flora's Gate
Flora's Gate
An interactive exploration of a dying cult in the moutains
Status | In development |
Authors | Puddintato, Tori |
More posts
- Asset ProgressionApr 07, 2020
- Big Changes and AdaptingMar 22, 2020
- The Greenhouse and ThingsJan 08, 2020
- BETA TESTDec 13, 2019
- Finding The PaceNov 16, 2019
- Progress UpdateNov 15, 2019
- New Terrain WalkthroughNov 05, 2019
- Some Big ChangesNov 03, 2019
- How are the Trees Going?Nov 02, 2019
- Model ProgressOct 24, 2019
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