Some Big Changes


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After some good 'ole team bonding and revisiting our goals; We have made some big changes to our original idea.
In a nutshell we are going to focus largely on this being more of an interactive experience.

The main change regarding this will be constraining the path more so that the player is directed more through the environment in order to observe and learn rather than roam without direction in an open world.


As far as the mutants go: there will be limited AI used and they will interact with the player to a certain extent. Players will also be able to see different scenarios with the unfolding as they walk through the environment.

Another major change will be the map itself. It will be more compact so that we can really focus on developing character in the individual areas we have planned. We have also started to experiment with different light sources and include some custom assets and block-outs.


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