World Building/Concept
Flora's Gate » Devlog
Environment Concept/Inspiration
Our overall inspiration for the environment is going to be largely from the Gum Swamp in the Great Smokey Mountains. The trees will basically consist of Tupelo and Cypress specifically found in swamps. Although the overall location and environment will be largely fictional.
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I did some photo-bashing to get the overall mood/look of the environment across. If you reference our recent AI mechanics test the lighting, atmosphere, and rain is something imagine to be an element in the final.
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The player will also go through a cave in the beginning. Which I have found deciding the proper scale to be finicky so far, but will roughly resemble this one.
Overview
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Tentative layout for the level. This is designed keeping in mind the idea of expanding or shrinking the scope accordingly while focusing on the mechanics and the environment.
Get Flora's Gate
Flora's Gate
An interactive exploration of a dying cult in the moutains
Status | In development |
Authors | Puddintato, Tori |
More posts
- Asset ProgressionApr 07, 2020
- Big Changes and AdaptingMar 22, 2020
- The Greenhouse and ThingsJan 08, 2020
- BETA TESTDec 13, 2019
- Finding The PaceNov 16, 2019
- Progress UpdateNov 15, 2019
- New Terrain WalkthroughNov 05, 2019
- Some Big ChangesNov 03, 2019
- How are the Trees Going?Nov 02, 2019
- Model ProgressOct 24, 2019
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