Testing Limits
Flora's Gate » Devlog
This scene was set up using some trees Danielle put together quickly for the official whitebox. I also built a quick structure with an interior.
I managed to do two tests moving around in a virtual space. I set the lighting and atmospheric fog to something close to what we may do. The idea for this test was to run around in the space and see how long a user could stay in before experiencing motion sickness. It varies between users, but the darker it is in certain areas the less nauseating the movement seems to be for the user. This second test experiments with pushing limits while in vr mode by using assets from Unreal's Kite Demo and Infinity Blade pack.
Get Flora's Gate
Flora's Gate
An interactive exploration of a dying cult in the moutains
Status | In development |
Authors | Puddintato, Tori |
More posts
- Asset ProgressionApr 07, 2020
- Big Changes and AdaptingMar 22, 2020
- The Greenhouse and ThingsJan 08, 2020
- BETA TESTDec 13, 2019
- Finding The PaceNov 16, 2019
- Progress UpdateNov 15, 2019
- New Terrain WalkthroughNov 05, 2019
- Some Big ChangesNov 03, 2019
- How are the Trees Going?Nov 02, 2019
- Model ProgressOct 24, 2019
Leave a comment
Log in with itch.io to leave a comment.